Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts

Sunday, January 30, 2011

Schaums Outline of Theory and Problems of Programming With C


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Ebooks Free Download - Schaums Outline of Theory and Problems of Programming With C (Schaum's Outline Series) by Byron S. Gottfried - The broad, yet in-depth coverage of C programming language, within the context of today's C programming style, makes this book as useful for practicing professionals as it is for beginning programmers. This study guide solves many sample problems using other programming languages so readers can compare several popular languages. It also includes clear explanations of most of the features in the current ANSI standard. The emphasis throughout is on designing clear, legible, modular and efficient programs.

 Free Download >> Schaums Outline of Theory and Problems of Programming With C






Pragmatic Guide to JavaScript

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Ebooks Free Download | Pragmatic Guide to JavaScript | The JavaScript ecosystem can be tough to hack through, even for experienced programmers. There are so many extensive JavaScript reference books and competing libraries to choose from-Prototype, jQuery, MooTools, YUI, Dojo, ExtJS, and so on. Christophe Porteneuve is here to help: he gives you fundamentals, the most handy techniques, and the insider's best practices. If you're reasonably comfortable programming in any widely known language, you'll be able to jump into JavaScript in no time.

Divided into six Parts, the book starts with JavaScript code patterns that are too often ignored by JavaScript coders. Part 2 presents several essential JavaScript tasks-DOM and CSS manipulations, plus event handling and timers-in a framework-agnostic way, using syntax from all the major flavors. Parts 3 and 4, respectively, hit JavaScript's best features for user interface functionality-tooltips, lightboxes, image processing, infinite scrolling, and more-and forms for receiving and validating input. Part 5 explores the client/server relationship, touching on cookies, JSON, and Ajax (same- and cross-domain). Part 6 uses JavaScript in mashups with Twitter, Flickr, and geo-related APIs.

The appendices feature Christophe's two-page JavaScript cheat sheet, followed by hard-won tips on debugging even the most maddening JavaScript errors. Next is an even-handed assessment of the major frameworks used in the book and in most JavaScript shops today. Last, Christophe presents an extensive group of resources for using and learning JavaScript and the major frameworks.

Saturday, January 29, 2011

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)


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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)
Addison-Wesley Professional | 2009 | English | PDF | 1019 Pages | ISBN: 0321552628 | 7th Edition | 10.2 Mb
“OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.
The OpenGL®Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.
This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including
* Using framebuffer objects for off-screen rendering and texture updates
* Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects
* Using texture arrays to increase performance when using numerous textures
* Efficient rendering using primitive restart and conditional rendering
* Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL
This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.”
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